![]() Skill (ZED Shrapnel): Explosion can be activated by all on-perk weapons or on-perk damage types.However when both skills used together at the same time the final DOT duration multiplier only become x4, not x5 as would expected. Skill (Napalm and Barbecue interaction): Due to calculation specifics either of skills, when selected alone, provides total DOT duration multiplier of x2.5.ZEDs also spread Napalm upon bumping into each other. Unlike surrounding ZEDs, the initial target is almost never gets marked as "infected" (weaker Napalm DOT is overridden by stronger DOT of the weapon, which clears out "infected" status) hence takes Napalm damage at the same rate as it takes damage from said spray weapons. When this status is worn off it is become possible to cause another AOE check by attacking these ZEDs. "Infected" status prevents them from taking / spreading Napalm damage to other ZEDs. All the other ZEDs within this radius take Napalm damage and become "napalm infected" for the duration of Napalm DOT. When ZED is being attacked by player with a flame-spraying weapon (Caulk 'n Burn, Flamethrower, Microwave Gun) or takes Ground Fire damage, around this ZED there happening an AOE check (check radius is twice as wider (x2) than ZED's collision cylinder). Skill (Napalm): Initial damage - 7, DOT duration - 5s x2.5 (boosted by the skill itself), DOT interval - 1s, DOT damage scale, of initial damage - x0.4.Due to the fact that only one DOT of the same time can exist on the ZED - the one that is most effective in terms of total damage - ZEDs might constantly re-catch new DOTs (with an updated duration) form each other, implying that these new DOTs would cause more overall damage. Every ZED damaged by DOT become able to check for nearby ZEDs itself and spread DOT even further (at a reduced damage, since for all DOT weapons DOT scale is < 1). will be within their 8m check radius), that last ZED will take even less damage (26x0.8=21) and so on. If by the time these ZEDs take DOT an another ZED will enter their vicinity (i.e. ![]() Spitfire's DOT Scale is x0.8 so these nearby ZEDs will only take 32x0.8=26 damage. For all nearby ZEDs the base value is now 32 (first ZED's DOT) and not 40 (Spitfire damage). For example, player attacks ZED with a Spitfire which inflicts 40x0.8=32 DOT per tick. However, amount of the damage they take is calculated once again implying that DOT damage of the player's first target is a BASE VALUE (which itself is calculated from the weapon's base damage). At the same time around this ZED there happening an AOE check (radius is slightly above 8 meters) and all nearby ZEDs catch the same DOT type. Skill (Inferno): During the ZED Time, when player damages ZED with an on-perk weapon capable of causing Fire DOT (specifically, excluding Napalm damage), this ZED takes DOT in a normal fashion.Skill (Heat Wave): Skill forces ZEDs to stumble as long as they are not in cooldown and can do such special move.Example: Bloat (neutral to fire) vs lvl 25 + Ground Fire. Calculation specifics: skill mutiplies default GF / RF damage value by 2 and adds this value to perk-modified GF / RF damage value. Skill (Ground Fire): Skill works with both - Ground Fire and Residual Flames.Skill (Firestorm): Caulk n' Burn, Flamethrower and Microwave Gun change their flame / beam model to another model that is approximately x1.4 times extensive.This skill stack with the Napalm skill for total of x5 longer DOT duration. Skill (Barbecue): Barbecue increases DOT duration by x2.5 times.Damage modification (passive + skills): Passive damage bonus, Bring the Heat skill and Inferno skill affecting damage of all on-perk weapons (including Knife) or on-perk damage types.ZED Shrapnel (explosion falloff exponent) Pyromaniac (weapon does not consume ammo) Pyromaniac (resistance to slow-mo, on firing) Inferno (snare power, add, per hit / DOT tick) Inferno (radius to check around the ZED, to spread DOT) Heat Wave (works with all on-perk damage types) Ground Fire (snare power, add, per hit / DOT tick) And since this update it now also allows to spread DOT on nearby ZEDs.Īctual Stats Barbecue (DOT duration multiplier) During ZED Time, you attack with perk weapons in close to real time and never run out of ammo.ĭuring Zed time, your fire damage over time spreads to all surrounding Zeds.Īs of Tidal Terror update the Inferno skill had changed its functionality from "During ZED Time, any ZEDs hit with fire are slowed 30% and take 50% more burning damage" to "During Zed time, your fire damage over time spreads to all surrounding Zeds", however it still retains all of its previous features - 50% more damage and slowdown.
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